AI Insights · Timothy · January 2023
Top 5 Gacha Games Performance in New Zealand - Q4 2022
A detailed overview of the performance of the top 5 Gacha games in New Zealand during Q4 2022, featuring trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Gacha games in New Zealand exhibited varied performance metrics, according to data from Sensor Tower. Below, we break down the trends in weekly downloads, revenue, and active users for these popular games.
Hero Clash:Catch the Thief from 9z Games(HK) saw a significant increase in weekly revenue, starting at $85 and peaking at around $8.3K in the week of December 19. Weekly downloads were highest at the end of November with 17.4K, before tapering off to 5.3K by the end of December. Active users followed a similar trend, growing to 29.6K mid-December and then decreasing to 21.8K by the end of the year.
8 Ball Pool™ by Miniclip.com maintained a steady weekly revenue throughout the quarter, consistently staying around $7.8K to $10.8K. Downloads showed a slight upward trend, culminating in 3.8K downloads in the last week of December. Active users remained relatively stable, fluctuating between 64.7K to 75.0K.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced fluctuations in weekly revenue, with peaks reaching $7.8K in late November and $7.1K in the last week of December. Weekly downloads were initially high at 11.7K but dropped significantly to around 803 by the end of December. Active users decreased from 29.1K in late September to around 12.2K by the end of the year.
Top War: Battle Game from River Game HK Limited saw a notable increase in weekly revenue towards the end of the quarter, peaking at approximately $11.9K in the final week of December. Downloads also saw a significant rise, starting at 1.1K and reaching 5.8K by the end of the year. Active users increased from 5.7K to 10.4K over the same period.
Dragon City - Breed & Battle! by Socialpoint saw a steady rise in weekly revenue, reaching roughly $5.1K in the last week of December. Downloads increased from 822 in late September to 1.7K by the end of December. Active users remained relatively stable, ranging from 11.8K to 15.8K throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.